“Kohan II: Kings of War” opens with the Regent of
Istaria being told that there has been an unknown military force
ransacking the borders of her lands. She immediately dispatches her
Kohan Seeker who has gained immortality through divine means
— to investigate and deal with these attacks. So begins the
massive, 25-mission campaign of “Kohan II.”

The controls of the game are representative of most of the
real-time strategy games on the market. Unlike games such as
“Warcraft,” which have homogenized the genre,
“Kohan” offers fully customizable companies. Each
company consists of four frontline units and two support and flank
units. For example, one could create a company with four frontline
cavalry, two archers at the flank and healers as support. There are
endless combinations that allow the player to experiment with new
strategies. Missions are won by accomplishing given objectives,
usually consisting of simply eradicating the enemy presence.

One of the interesting aspects of “Kohan” is that ir
does not rely on Tolkien-based fantasy. There are no elves, no
dwarves, no orcs and certainly no hobbits. This isn’t to say
that “Kohan” lacks races; in fact, the game possesses
six unique races and a five of political factions with which to
align. The developers have taken excruciating steps in creating a
world rooted in medieval fantasy that maintains a uniqueness.

While the developers have successfully created a “Super
Warcraft” with the “Kohan” title, its limited
marketability makes it likely that only die-hard real-time strategy
fans will catch on to this game.

Rating: 4 out of 5 stars.

— Brian Stephens

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