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Poor control marks gang game

Every few months, a game touts itself as the “Grand Theft Auto” killer — this past summer, it was “Driv3r.” Despite the game’s dynamic cinematic presentation, it failed to deliver on any level when it came to what was most important: gameplay. Unfortunately, SCEA’s “The Getaway: Black Monday” aligns itself with Atari’s “Driv3r” in far […]